blog.khamsin.org - Mot-clé - Physically Based RenderingAdd-ons et tutoriaux Blender pour le simulateur de vol X-Plane. Add-ons for flight simulator X-Plane.2022-09-05T17:24:24+02:00urn:md5:6f8db88b703a39e7987dfa759f362258DotclearSikorsky SH-60 Seahawk low poly model - Blender 2.81 EEVEEurn:md5:40bcd532c27cbda69eb9ff000453bf3c2019-12-20T15:40:00+01:002019-12-21T14:19:47+01:00khamsinHangarBlenderEEVEEPBRPhysically Based RenderingSeahawk <p><a href="http://blog.khamsin.org/public/Sikorsky_uh60b_seahawk/sikorsky_SH-60_Seahawk_V11_01HD.jpg"><img src="http://blog.khamsin.org/public/Sikorsky_uh60b_seahawk/sikorsky_SH-60_Seahawk_V11_01.jpg" alt="Sikorsky SH-60 Seahawk low poly model EEVEE Blender, déc. 2019" title="Sikorsky SH-60 Seahawk low poly model EEVEE Blender" /></a></p>
<p><a href="http://blog.khamsin.org/public/Sikorsky_uh60b_seahawk/sikorsky_SH-60_Seahawk_V11_02HD.jpg"><img src="http://blog.khamsin.org/public/Sikorsky_uh60b_seahawk/sikorsky_SH-60_Seahawk_V11_02.jpg" alt="Sikorsky SH-60 Seahawk low poly model Xplane 11, déc. 2019" title="Sikorsky SH-60 Seahawk low poly model Xplane 11" /></a></p>
<p>Ted Greene vient de publier une nouvelle version du script Xplane2Blender.</p>
<p><a href="https://forums.x-plane.org/index.php?/forums/topic/198025-xplane2blender-v400-alpha4/">https://forums.x-plane.org/index.php?/forums/topic/198025-xplane2blender-v400-alpha4/</a></p>
<p>Retour aux bases de la modélisation avec la création d'un objet de scène : un Sikorsky SH-60 Seahawk.<br />Pour vous donner une idée, un modèle 3D extérieur d'un avion comprend souvent plusieurs objets et plus de 500000 vertices.<br />Pour un objet de scène, je me suis donné un budget de 10000 vertices.</p>
<p>Prévisualisation de textures PBR avec EEVEE.<br />3D model 10K vertices - 1 texture</p>Lancair Legacy RG - 3D model for Skunkcrafts - X-Plane - WIP 05urn:md5:b80ec8edf7d09a58f7f66f16094eccc02018-10-15T16:41:00+02:002018-10-15T16:41:00+02:00khamsinLancair Legacy RGLancairLegacy RGPBRPhysically Based RenderingSkunkCraftsTexturesX-Plane 11 <p><a href="http://blog.khamsin.org/public/Lancair_Legacy/skunkcrafts_legacy_rg_20HD_b.jpg"><img alt="Lancair Legacy RG - 3D model by Khamsin for Skunkcrafts - X-Plane" class="media" src="http://blog.khamsin.org/public/Lancair_Legacy/skunkcrafts_legacy_rg_20.jpg" title="Lancair Legacy RG - 3D model by Khamsin for Skunkcrafts - X-Plane, oct. 2018" /></a></p>Lancair Legacy RG - 3D model for Skunkcrafts - X-Plane - WIP 04urn:md5:6b3dc5febdb715d699976b714efc46742018-10-13T23:35:00+02:002018-10-13T23:35:00+02:00khamsinLancair Legacy RGLancairLegacy RGPBRPhysically Based RenderingTexturesX-Plane 11 <p><a href="http://blog.khamsin.org/public/Lancair_Legacy/skunkcrafts_legacy_rg_19HD_b.jpg"><img alt="Lancair Legacy RG - 3D model by Khamsin for Skunkcrafts - X-Plane" class="media" src="http://blog.khamsin.org/public/Lancair_Legacy/skunkcrafts_legacy_rg_19.jpg" title="Lancair Legacy RG - 3D model by Khamsin for Skunkcrafts - X-Plane, oct. 2018" /></a></p>Lancair Legacy RG - 3D model for Skunkcrafts - X-Plane - WIP 03urn:md5:09383db3836ac770555ec95ee1b10b742018-10-12T17:28:00+02:002018-10-12T17:28:00+02:00khamsinLancair Legacy RGLancairLegacy RGPhysically Based RenderingSkunkCraftsX-Plane 11 <p><a href="http://blog.khamsin.org/public/Lancair_Legacy/skunkcrafts_legacy_rg_16HD_b.jpg"><img alt="Lancair Legacy RG - 3D model by Khamsin for Skunkcrafts - X-Plane" class="media" src="http://blog.khamsin.org/public/Lancair_Legacy/skunkcrafts_legacy_rg_16.jpg" title="Lancair Legacy RG - 3D model by Khamsin for Skunkcrafts - X-Plane, oct. 2018" /></a></p>
<p>Ambient occlusion only</p>
<p><a href="http://blog.khamsin.org/public/Lancair_Legacy/skunkcrafts_legacy_rg_17HD_b.jpg"><img alt="Lancair Legacy RG - 3D model by Khamsin for Skunkcrafts - X-Plane" class="media" src="http://blog.khamsin.org/public/Lancair_Legacy/skunkcrafts_legacy_rg_17.jpg" title="Lancair Legacy RG - 3D model by Khamsin for Skunkcrafts - X-Plane, oct. 2018" /></a></p>
<p>Ambient Occlusion + normals baked from hi poly (metal On to check artefacts)</p>
<p><a href="http://blog.khamsin.org/public/Lancair_Legacy/skunkcrafts_legacy_rg_18HD_b.jpg"><img alt="Lancair Legacy RG - 3D model by Khamsin for Skunkcrafts - X-Plane" class="media" src="http://blog.khamsin.org/public/Lancair_Legacy/skunkcrafts_legacy_rg_18.jpg" title="Lancair Legacy RG - 3D model by Khamsin for Skunkcrafts - X-Plane, oct. 2018" /></a></p>
<p>1 texture 4K for seats, harness, console and intruments panel.</p>Headset 3D Model Low Polyurn:md5:e58912b66a101ce8fd84748d3141c61e2018-10-09T16:52:00+02:002018-10-09T16:52:00+02:00khamsinHangar3D modelLow PolyPBRPhysically Based RenderingX-Plane 11 <p><img alt="headset 3D model" class="media" src="http://blog.khamsin.org/public/Hangar/headset_01.jpg" title="headset 3D model, oct. 2018" /></p>PBR concrete test - X-Plane 11.20urn:md5:65d53f392bca0f95235bb055bdfd65562018-06-26T17:03:00+02:002018-06-26T17:03:00+02:00khamsinHangarPhysically Based RenderingTexturesX-Plane 11 <p><a href="http://blog.khamsin.org/public/Hangar/khamsin_concrete_01HD.jpg"><img alt="khamsin_concrete_01.jpg" class="media" src="http://blog.khamsin.org/public/Hangar/khamsin_concrete_01.jpg" title="khamsin_concrete_01.jpg, juin 2018" /></a></p>Concret texture - Substance Designerurn:md5:6b43d5b86ecf1438b60be932aa6612e62018-06-24T18:29:00+02:002018-06-24T18:29:00+02:00khamsinHangarPBRPhysically Based RenderingTextures <p><a href="http://blog.khamsin.org/public/Hangar/kham_concrete_comb_01HD.jpg"><img alt="kham_concrete_comb_01.jpg" class="media" src="http://blog.khamsin.org/public/Hangar/kham_concrete_comb_01.jpg" title="kham_concrete_comb_01.jpg, juin 2018" /></a></p>Continental Io-550 - Low Poly 3D Model - WIP 02urn:md5:d33ae446cac80ca40b3359e50a4712002018-06-04T00:54:00+02:002018-06-04T00:54:00+02:00khamsinHangar3D modelContinentalLow PolyPBRPhysically Based Rendering <p><a href="http://blog.khamsin.org/public/Hangar/continental_io550_02HD.jpg"><img alt="Continental IO-550 Low Poly 3D model" class="media" src="http://blog.khamsin.org/public/Hangar/continental_io550_02.jpg" title="Continental IO-550 Low Poly 3D model, juin 2018" /></a></p>
<p>Continental IO-550 Low Poly 3D Model - 25K faces - 2K PBR</p>North American P-51D Mustang - X-Plane 11 4K UHD testurn:md5:3c9e10ddaebbfaf81dbf76bc8887d5b72017-09-20T12:13:00+02:002017-09-20T12:13:00+02:00khamsinNorth American P-51D MustangMustangP-51Physically Based RenderingX-Plane 11X-plane 4K UHD <p><a href="http://blog.khamsin.org/public/northAmerican_P-51D_Mustang/V11/khamsin_P-51D_V11_02UHD.jpg"><img alt="North American P-51D Mustang - X-Plane 11 4k test" class="media" src="http://blog.khamsin.org/public/northAmerican_P-51D_Mustang/V11/khamsin_P-51D_V11_02.jpg" title="North American P-51D Mustang - X-Plane 11 4k test, sept. 2017" /></a></p>
<p>First screenshot ingame (new 3d external model and PBR textures). Work in progress.<br />
Clic picture for 4K UHD res.</p>WRIGHT R-1830 engine 3D modelurn:md5:77cc94b61590c74d9f65c6a81c3b935d2017-07-29T21:56:00+02:002017-07-29T21:56:00+02:00khamsinHangarPBRPhysically Based RenderingR-1830WrightX-Plane 11 <p><a href="http://blog.khamsin.org/public/Hangar/wright_R1830_01HD.jpg"><img alt="Wright R1830 engine 3D model" class="media" src="http://blog.khamsin.org/public/Hangar/wright_R1830_01.jpg" title="Wright R1830 engine 3D model, juil. 2017" /></a></p>
<p>Wright R-1830 engine 3D model, 9100 faces.</p>Continental R670 - PBR testurn:md5:c6b32dcf62178715dd7f9e8080ca24ee2017-07-18T13:08:00+02:002017-07-18T16:26:50+02:00khamsinHangarContinentalPBRPhysically Based RenderingR670Stearman PT-17X-Plane 11 <p><img alt="Continental R670 - PBR test" class="media" src="http://blog.khamsin.org/public/Hangar/continental_R670_01.jpg" title="Continental R670 - PBR test, juil. 2017" /></p>
<p><a href="http://blog.khamsin.org/public/Hangar/stearman_PT-17_01HD.jpg"><img alt="Stearman_PT-17 - Continental R670" class="media" src="http://blog.khamsin.org/public/Hangar/stearman_PT-17_01.jpg" title="Stearman_PT-17 - Continental R670, juil. 2017" /></a></p>De HAVILLAND DHC-1 Chipmunk V2.0 - PBR test - X-Plane 11urn:md5:11ca78c9f3b1e02767be6d2751c59a872016-11-23T18:32:00+01:002016-11-23T18:33:24+01:00khamsinDe Havilland DHC-1 ChipmunkChipmunkDe HavillandDHC-1PBRPhysically Based RenderingX-Plane 11 <p><a href="http://blog.khamsin.org/public/De_Havilland_DHC-1_Chipmunk/V2/De_Havilland_DHC1_Chipmunk_V2.0_01HD.jpg"><img alt="De Havilland DHC1 Chipmunk V2.0 - X-Plane 11" class="media" src="http://blog.khamsin.org/public/De_Havilland_DHC-1_Chipmunk/V2/De_Havilland_DHC1_Chipmunk_V2.0_01.jpg" title="De Havilland DHC1 Chipmunk V2.0 - X-Plane 11, nov. 2016" /></a></p>
<p>Premier screenshot du De Havilland DHC-1 Chipmunk avec X-Plane 11 !</p>Blender PBR Viewport Branch - Test 01urn:md5:e16d876220873482078158e21f2429442016-08-17T15:16:00+02:002016-08-18T20:16:37+02:00khamsinTutoriaux BlenderAlbatrossBlenderHU-16PBRPhysically Based Rendering <p><a href="http://blog.khamsin.org/public/Tutoriaux/blender_pbr_viewport_branch_01HD.jpg"><img alt="blender pbr viewport branch test" class="media" src="http://blog.khamsin.org/public/Tutoriaux/blender_pbr_viewport_branch_01.jpg" title="blender pbr viewport branch test, août 2016" /></a></p>
<p><a href="http://blog.khamsin.org/public/Tutoriaux/blender_pbr_viewport_branch_02HD.jpg"><img alt="blender pbr viewport branch test" class="media" src="http://blog.khamsin.org/public/Tutoriaux/blender_pbr_viewport_branch_02.jpg" title="blender pbr viewport branch test, août 2016" /></a></p>
<p><a href="http://blog.khamsin.org/public/Tutoriaux/blender_pbr_viewport_branch_03HD.jpg"><img alt="blender pbr viewport branch test" class="media" src="http://blog.khamsin.org/public/Tutoriaux/blender_pbr_viewport_branch_03.jpg" title="blender pbr viewport branch test, août 2016" /></a></p>Physically Based Rendering (PBR) - Test 01 - Xplane 11urn:md5:a893bc9db912143eab2c67c20d2d9d932016-06-24T18:41:00+02:002016-06-24T20:29:38+02:00khamsinTutoriaux BlenderPBRPhysically Based RenderingX-Plane 11 <p><a href="http://blog.khamsin.org/public/Tutoriaux/pbr_test_01M.jpg"><img alt="Physically Based Rendering (PBR) - Test 01 - Xplane 11" class="media" src="http://blog.khamsin.org/public/Tutoriaux/pbr_test_01.jpg" title="Physically Based Rendering (PBR) - Test 01 - Xplane 11, juin 2016" /></a></p>
<p>Laminar Research annonce le support des textures PBR pour X-Plane 11.<br />
Cool ! C'est une bonne nouvelle !<br />
Pour féter çà, une petite image pour illustrer ce qu'il sera possible de voir sur X-Plane... 11 !<br />
Juste une texture alu jetée sur un bout de cockpit.<br />
<br />
</p>